gamefront.de Video Game News, Reviews, Previews, Video Game Magazine For Insiders

The Making of Ghost of Tsushima: Recreating 13th Century Japan

Watch Nate Fox, Creative Director for Ghost of Tsushima, discuss how the Sucker Punch team recreated 13th century Japan for the upcoming game.

The Making of Days Gone: How Realism Adds to the Gameplay Tension

Watch John Garvin, Creative Director for Days Gone, and Jeff Ross, Game Director for Days Gone, discuss how realism adds an element of tension to the zombie survival game.

The Making of Dreams: Using Video Games to Unlock Players’ Creativity

Watch Alex Evans, Technical Director for Dreams, discuss how the game helps players unlock their creativity.

The Making of Concrete Genie: Using Creativity to Battle Bullying

Watch Brent Gocke, Project Manager for Concrete Genie, discuss how creativity is used to battle bullying in the upcoming game.

Bilder: Sony

Zurück zur Startseite  | Impressum | Datenschutzerklärung