DLC patch changelog: Stages: - Added some destroyables to help to maintain the combo counter Combo counter: - Added a half second to disappear - Stage transitions have a bonus time to not break combo counter Added Custom Survival Mode: - Player can tweak his/her survival experience with a variety of options. Mania +: - Added Cursed arcades in Mania+ difficulty. - Added special reinforcements during boss battles. - Added One life. - Score to get an extra life is higher in arcade. Added coop attack: - Hold 'Pick up' and grab your partner to throw him. - Airborne player can press special button to perform a unique attack. All characters: - Lots of reduced hitstop - All charged attacks and normal combo last hits can hit multiple enemies after the first active frames even if an enemy is hit - Fixed a bug where some wallbounces could do no damage - Increased stun on air down attacks - Throws will hit the other enemies close to the player with more consistency SOR4 CHARACTERS Axel Stone (SOR4) - Air down attack has a slight bigger hitbox. - Dragon crush has a bigger hitbox. - Dragon crush added air control. - Dragon crush travels farther. - Dragon crush launches higher. - Dragon crush leaves a fire area on landing. - Dragon bite better recover. - Dragon bite life cost reduced. - Dragon bite damage increased. - Dragon bite hase more active frames. - Dragon bite has less freeze. - Grand upper increased invincibility time. - Grand upper does more damage. - Grand upper hits can hit multiple enemies. - Dragon dive last hit improved hitbox. - Dragon dive can turn for last hit. - Dragon dive has longer active frames. - Dragon dive has less freeze. - Dragon Upper has slight air control, better hitbox, hits off the ground, recovery is invincible, less freeze. - Dragon burst's tornado has a bigger hitbox. - Charge attack recovers faster. - Last combo kick recovers faster and hitbox stays active longer after impact. - Default defensive special has more depth. Blaze Fielding (SOR4): - Hienzan ignores weight. - Hienzan life cost reduced. - Rekkaken has 2 more invincible frames. - Rekkaken juggle properties reworked (less infinites). - Rekkaken does less damage. - Shin Hishousouzan ignores weight. - Shin Hishousouzan recovery time reduced. - Shin Hishousouzan better hitbox and depth. - Shin Hishousouzan life cost reduced. - Shin Hishousouzan hitstop time reduced. - Uraken Uchi damage buff. - Uraken Uchi longer active frames. - Uraken Uchi life cost reduced. - Uraken Uchi better range and depth. - Shin kikoushou better damage and depth. - Back attack hitbox extended upward. Cherry Hunter (SOR4): - Sound check hits sooner - Special stage effects doesn't knock down on the first hit - Special stage effects first hit has a small ground bounce - Sommersault life cost reduced - Sommersault is now fully invincible - Sommersault has a deeper hitbox - Both blitzes can be canceled by air special - Cherry is now more vulnerable when on top of an enemy - Default air special does more damage - Alt air special damage rescaled (actual hit does more damage and fire pool does less damage) Floyd Iraia (SOR4): - Walk speed increased. - Harder for enemies to escape Floyd's throws and throw combos. - jab range increased. - Combo damage increased. - Combo last punch launches higher and farther with better wall bounce, better recovery. - Charge attack damage increased. - Charge attack launches higher and farther with better wall bounce. - Charge attack has armor properties. - Charge attack better recovery. - Power slide added hit on the way down. - Power slide launches higher and closer to Floyd. - Throw bounce higher. - Throw wall bounce damage increased. - Throw hits enemy at close range. - Throws do more damage. - Double throw launches closer to Floyd. - Double throw has a larger hitbox. - Double throw breaks armor and invincibility. - Grab special launches higher. - Grab third punch slams the enemy on the ground. - Gatling punch is not invincible if whiffed. - More damage on star move back hit. - Alt defensive do not heal with bloodthirst. - Default blitz has some invincibility at the beginning. Adam Hunter (SOR4): - Corrected a bug where you could do air special with no life cost. - Alternate star move last hitbox is taller. - Last combo kick now has body hit properties. - Specials cost reduced. - Added jump cancel after combo 3rd hit. - Extended combo 3rd hit hitbox toward body. - Fixed a bug where you couldn't perform special forward while grabbing from behind. - Added wall bounce damage on Howl Fang 2nd hit. - Split fang ignores weight. - Split fang wallbounces higher. - Sword upper recovers faster. - Sword upper has less freeze. - Blitz hits OTG. - Blitz has a bigger hitbox. - Default air special is invincible and has lower hitbox. - Default air special costs less. - Alt offensive special last hit has more depth. - Alt defensive more active frames, depth and can hit multiple enemies. - Throws lower. - Charge attack has more depth. Estel Aguirre (SOR4): - Combo damage increased. - Combo adjusted so it doesn't loop into itself. - Combo third punch pushes less and stun more. - Combo 5th hit wall damage increased. - Charge attack cannot be linked with itself. - Charge attack damage buffed. - Charge attack can be canceled by a special move. - Back attack damage increased. - Boot mark damage increased. - Flying scythe damage increased. - Sucker punch damage increased. - Added FX to flying scythe. - Neutral jump attack better hitbox. - Grab neutral attack damage increased, better wallbounce, better reecovery, longer active frames and bigger hitbox. - Flashbang bigger hitbox, longer stun and more active frames. - Air Flashbang stun duration inscreased, life cost decreased, added slight air control. - Fire grenade bigger hitbox, launches higher, added wall bounce. - Air Fire grenade damage increased, life cost decreased, added slight air control. - Surgical strike better hitbox, better juggle, spawned knife last longer. - Police tackle invincibilityduration increased and damage increased. - Police tackle aoe punch is the same for both few hits and several hits variation. - Player Estel police call has blue cross airs. - Heel kick has more range. - Default blitz hes lessa freeze. - Police call longer invincibility. - Alt air special does more damage. Shiva (SOR4): - Final crash is faster, does more damage and has less recovery, launch properties reworked. - Flying kick does less damage, has less invincibility, has more recovery. - Spirit Palm has less invincibility, more recovery. - Back attack can be followed by a launching kick. - Air Senretsu ken has more recovery on ground. - Alternate defensive special now launches standing enemies and has better OTG launch. - Shiva clone special moves do not heal with bloodthirst (Clone star move still does). - Default air down special has a larger and higher hitbox, launches higher. Max Thunder (SOR4): - Fixed last hit of combo hitting twice, now has a proper ground slam. - Charge attack bigger hitbox. - Back attack infinite juggle fixed. - Vortex vaccum costs more health and vaccums less. - Spinning knuckle bomb lasts longer (additional hits), travels farther and is more juggle friendly. - Air thunder strike strikes 3 times in a line. - Default air special has better air control and better hitbox. - Max Iron will end is more noticeable. - Max has 20% damage and speed increase under Iron Will star move. - Body Slam has better air control and recovery. - Clothes line has bodyhit. - Power slide, Spinning Knuckle Bomb, Thunder Tackle less hitstop. - Rolling grab deals low damage on its path, less incinvibility . SOR1 CHARACTERS All SOR1 characters: - Added many wall bounce. - Invincibility lasts longer after cop attack. - Cop attack hits full screen. - Cop attack damage increased. - Adjusted move properties for more combos. - Faster jump start. - Added Charge attack. - Charge attacks have a short invincibility. - Last combo hit and charge attack hitbox remain active after hitting so it can hit multiple enemies during active frames. SOR1 Adam: - Pummel elbow bounces enemy. - Alternative star move launches higher, bounces enemy and does more damage. - Back attack improved invincibility and hitbox. - Combo last hit and Charge attack better hitbox. SOR1 Blaze: - Back attack added body hit properties. - Back attack improved hitbox. - Alternative star move better hitbox. - Jump kick is faster. SOR1 AXEL: - Combo last hit and Charge attack better hitbox. - Air attack improved hitbox. - Air attack slams on ground. - Charged attack slams on ground. SOR2 CHARACTERS: SOR2 Axel: - Alternative star move always send flying forward. - Faster walk speed. - Headbutt is invincible. - Dragon Dash Blow does more damage. - Spinning Dragon Upper has less recovery. - Spinning Dragon Upper better wall bounce. - Dragon smash last hit is invincible and has better hitbox. - Spinning kick juggles better. - Dragon blow life cost reduced. - Jumping kick is faster and has a better hitbox. - Star move wall bounce only on last hit. - Default offensive has better juggle properties. - Default star move has less recovery. - Alt defensive has more depth. - Alt Star move not being invincible to bottles and other star moves fixed. SOR2 Blaze: - Back attack removed ground slam. - Blitz added one hit on the way up dans slam properties to last hit. - Blitz travels farther. - Blitz removed wall bounce. - Alternate blitz better hitbox. - Alternate defensive special better hitbox and can hit multiple enemies. - Aerial grab added air control, damage rescaled and bounces off enemies infinitely. - Kikou shou is faster and improved hitbox. - Slam throw slams opponent for real. - Alternate star move gives 2 seconds of invincibility. SOR2 Max: - Throws do more damage. - Sliding tackle freeze time reduced and slides farther. - Power chop damage increased and has less recovery. - Rolling grab is invincible during the rolling part. - Choke hold is now cancellable by special moves and blitz. - Spinning knuckle bomb has more depth. - Alternate defensive special does more damage, cost less HP but launches lower when it hits an airborne enemy. SOR2 Skate: - Breakdance launches higher. - Back pummel reduced hit stop. - Back pummel can be interrupted by a jump. - Jump down attack can be followed up with Jump kick. - Combo stuns more and does more damage. - Last combo hit launches closer to Skate. - Neutral grab attack launches closer to Skate. - Front pummel does more damage. - Charge attack does more damage. - Jab range increased. - Sommersault better consistency hitting both hits and improved hitbox. - Cannonball does more damage and added air control. - Inline rush can be special cancelled sooner. - Vault throw launches farther, better wallbounce. - Jumping kick is faster and has a better hitbox. SOR3 CHARACTERS: All SOR3 characters: - All SOR3 characters (except Roo) jump higher. SOR3 Axel: - Charge attack does more damage. - Scissor Kicks better launch, improved hitbox, travels farther. - Improved recover on Star moves. - Spinning body blow can hit off the ground, reworked juggle speed, added wall bounce. - Spinning body smash launches higher and closer to Axel, does more damage. - Alternate Star move launches 3 projectiles with longer freeze, spawns a katana. - Dragon punch does more damge, improved hitbox and depth, better launch properties. - Grab headbutt is invincible. - Better depth on dodge roll. SOR3 Blaze: - Chou reppa dan does more damage, improved launch, faster, added wall bounce. - Energy burst faster recover and does more damage. - Alternative star move improved hit box and launch properties. - Jumping kick is faster and has a better hitbox. - Alt blitz has less invincibility at the end. - Improved damage on default blitz and forward special. - Alternate forward special does more damage and ignores weight. - Better depth on dodge roll. SOR3 Skate: - Ground Roll blitz reworked: goes farther, oscillates and hits only once. - Flying headbutt first hit relaunches higher and closer to Skate. - Spinning attack launches away from Skate, fixed wallbounce bug. - Skating fist fury hits multiple times and direction can be controlled, does more damage overall, only has invincible frames for half the duration of the move. - Flash kick does more damage, launches higher. - Vault throw launches farther, does more damage, added wallbounce. - Better depth on dodge roll. SOR3 Zan: - Alternate blitz improved travel distance and launch. - Alternative offensive special reworked, added air control. - Alternative defensive special now hits during energy ball spawn, Spawned Energy ball does more damage. - Jumping attack is faster and has a better hitbox. - Default blitz travels farther and has better recovery. SOR3 Shiva: - Alternate Star move does more damage, target is invincible during move, last hitbox is bigger. - Alternate blitz does more damage, faster startup and recovery, hitbox depth improved, launches higher, can be done tree times in a row pressing attack button. - Alternate neutral special launches higher and closer to Shiva, hitbox improved, does more damage, added air control. - Alternate forward special improved launch, does more damage. - Default forward special improved hitbox toward the back of the character. - Final crash does more damage. - Combo does more damage. - Default blitz less freeze and more invincibility. SOR3 Roo: - Offensive special juggles better. - Alternate offensive special does more damage, bounces enemies, can be cancelled into air version has slight air control. - Default air special does more damage, added air control, bounces enemies, better hit consistency. - Earthquake startup is faster, last hit launches higher. - Jab infinite nerfed. - Spawned Bruce has the same palette as Roo. - Bug fixed: Roo's vault is invincible. - Roo default offensive special wallbounce only on last hit. - default blitz and offensive special drag enemies. - Last pummel hit is invincible. - Alt defensive has better active frames and hitbox depth. - Bruce spawn has more life and better invincibility on hop. ENEMIES: Zack: - removed armor during wake up. Z and Z elite: - master more weapons. Cherry boss: - Star move start up slower. Signal: - Signal enemies scream before their slide and throw. Yamato: - Slight damage buff. Survival buffs: - Glass cannon reduces defense by 60% isntead of 100%. - Charged buffs are stronger. - Full of yourself is stronger. - Sharpen tool is stronger. - Allied Gold is stronger. - Allied Donovan masters more weapons. - Allied Galsia does the correct amount of damage with golden weapons. - Allied Cop has more life and his throw cannot be escaped. - Allied Mr Y starts in angry state and can juggle enemies with bullets. - Allied Stiletto attacks faster. - Allied Condor has more health, blocks less, added wallbounce on hits. - Allied Sugar is armor during her headbutt preparation and has improved wallbounce. - Allied Steffie has a faster grenade throw rate (and first grenade spawns instantly). - More healing pick ups in survival mode higher levels (so bloodthirst is not mandatory to reach high levels anymore). Misc: - Flames from fire buff are different from regular flames. - Elemental effects in survival are toned down. - ball hazard reworked and re-tweaked, always launches in the same direction as the ball's momentum. - ball damage reduced for small hit. - Hole fall damage reduced. - Weapon throws are invincible and special cancelable. - Zan, Shiva 3&4, Roo can now activate bonus levels. - Durian hitbox improved. - Shorter transition time going out of bonus stage 2 : Stage 4 full combo is easier. - Shorter transition time going out of bonus stage 3 : Stage 5 full combo is easier. - Shorter transition time going out of bonus stage 4 : Stage 8 full combo is easier. - Smaller hitbox on fire and steam geyser. - Added hidden weapon in stage 6 tower first floor. - Big chinese sword has more durability. - Dick enemy has less life. - Barney enemy has less life. - Stage 3 more heal pickup. - Ruby has less life. - You need more score to gain an extra life in mania plus. - Can follow up a special move by a neutral jump without frame loss.